LEADER 00000cam a2200493Ia 4500001 SCSB-10403497 005 20071130101246.0 008 070515s2007 enka b 001 0 eng d 009 990103593410203941 010 ^^2007408368 015 GBA787251 |2bnb 016 7 013830916 |2Uk 020 9781841501420 020 1841501425 035 (OCoLC)127259132 |z(OCoLC)1249792952 040 IRU |cIRU |dBAKER |dYDXCP |dBTCTA |dNLGGC |dIXA |dPMC |dDLC |dBWK |dUKM 050 00 N7433.8 |b.V53 2007 082 04 704.9497948 |222 245 00 Videogames and art / |cedited by Andy Clarke and Grethe Mitchell. 260 Bristol, UK ;Chicago : |bIntellect, |c2007. 300 283 p. : |bill. ; |c24 cm. 340 |pillustration |0http://rdaregistry.info/termList/IllusContent/1014 |2rdaill 504 Includes bibliographical references and index. 505 0 From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of machinima / Henry Lowood -- "Cracking the maze" curator's note / Anne-Marie Schleiner -- An interview with Brody Condon / Andy Clarke -- In conversation fall 2003 : an interview with Joseph DeLappe / Jon Winet -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- The isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / Jane Pickard -- The evolution of a GBA artist / Paul Catanese -- From Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M.A. Greenstein -- Perspective engines : an interview with JODI / Francis Hunger -- Independent game development : two views from Australia / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli -- Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse (excerpts) / Tobey Crockett -- Networking power : videogame structure from concept art / Laurie Taylor -- Fan-art as a function of agency in oddworld fan-culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams. 650 0 Video games in art 650 0 Video games |xDesign 650 0 Computer art 650 0 Computer graphics 650 17 Computerspelen. |2gtt 650 17 Videokunst. |2gtt 655 7 digital art (visual works) |2aat 655 7 Digital art |2fast |0(OCoLC)fst01986264 655 7 Digital art |2lcgft 655 7 Arts numériques. |2rvmgf 700 1 Clarke, Andy 700 1 Mitchell, Grethe 700 1 Clarke, Andy |c(Writer on video games in art) 776 08 |iOnline version: |tVideogames and art. |dBristol, UK ; Chicago : Intellect, 2007 |w(OCoLC)607759073 583 1 committed to retain |c20181001 |din perpetuity |fReCAP Shared Collection |5HUL |8222107232540003941 901 ee1aacad-3e36-425c-bd9c-b251eeb7b462 |b29 |cfalse 852 0 |hN7433.8 |i.V53 2007 |cHD |011177831 |bscsbhl 876 |01117783116901840 |h |jAvailable |kFAL |p32044108162694 |xShared |zFL |lHD