LEADER 02236ckm a22003375 4500001 9956626893506421 005 20240819103427.0 008 090212s1917 ja nnn j gnjpn d 035 (Cohn200902)1613 035 (NjP)5662689-princetondb 035 (OCoLC)on1340382120 035 |z(NjP)Voyager5662689 040 |beng |cNjP 099 Cohn200812 Box J27 Item 55 100 1 |6880-01Iwaya, Sazanami, |d1870-1933 |eauthor, |eeditor. |0http://id.loc.gov/authorities/names/n84119450 880 10 |6100-01巖谷季雄, |d1870-1933, |eauthor, |eeditor. 245 10 |6880-02Kodomo asobi sugoroku / |cSazanami an ; Ryūzō ga. 880 10 |6245-02コドモアソビスゴロク / |c小波案 ; 柳三画. 260 Tōkyō : |bHakubunkan, |cTaishō 6 [1917] 300 1 sheet : |bcolor ; |c39 x 55 cm 500 Translated title: Children's game sugoroku, supplement to "Yōnen gahō", vol. 12, no. 1. Edited by: Iwaya, Sueo ; Planned by: Iwaya, Sazanami (Iwaya, Sueo) ; Illustrated by: Kimijima, Ryūzō. 520 The gameboard contains 12 panels, labeled from January through December. Each panel features leisure activities and games Japanese children could be engaged in that month. The beginning panel, for January, depicts boys and girls dressed in traditional Japanese kimono playing sugoroku on New Year's Day. 650 0 Sugoroku (Game) |0http://id.loc.gov/authorities/subjects/sh85129737 650 0 Children |xRecreation |zJapan |vPictorial works. 655 7 Gameboards |xJapanese |yTaishō period, 1912-1926. |2gmgpc 655 7 Puzzles and games. |2lcgft |0http://id.loc.gov/authorities/genreForms/gf2014026158 700 1 |6880-03Kimijima, Ryūzō, |eillustrator. 880 1 |6700-03君島柳三, |eillustrator. 856 42 |3Commentary |uhttps://blogs.princeton.edu/cotsen/2013/12/japanese-board-games/ 856 42 |3Commentary |uhttps://blogs.princeton.edu/cotsen/2013/09/cotsen-conference-sept-11-13-2013/ 914 (OCoLC)on1340382120 |bOCoLC |ccreate |d20221117 |eprocessed |f1340382120