The Routledge handbook of digital sport management / edited by Michael L. Naraine, Ted Hayduk III and Jason P. Doyle.

Format
Book
Language
English
Published/​Created
  • London ; New York, New York : Routledge, [2023]
  • ©2023
Description
1 online resource (xvii, 407 pages) : illustrations.

Details

Subject(s)
Editor
Series
Routledge international handbooks. [More in this series]
Summary note
"The Routledge Handbook of Digital Sport Management provides students, researchers and practitioners with a contemporary roadmap of the impact of digital technologies in sport management, at all levels and in all sectors, in a global context. Divided into three sections addressing digital transformations, digital tools, and emerging digital issues, the book explores the impact of digital technology in the core functional areas of sport management, such as sponsorship, event management, and human resources. It introduces essential digital innovations such as esports, social media, VR, wearables, analytics and artificial intelligence, and examines the debates and issues that are likely to shape and transform sport business over the next decade. The only book to survey the full sweep of digital sport management, this book is an essential reference for all serious students of sport business and management, any researcher working in the nexus of sport business and digital, and all managers, policy-makers or associated professionals working in the sport industry"-- Provided by publisher.
Bibliographic references
Includes bibliographical references and index.
Source of description
Description based on print version record.
Contents
  • Intro
  • Half Title
  • Title Page
  • Copyright Page
  • Contents
  • Figures
  • Tables
  • Acknowledgments
  • Contributors
  • Embracing the Digital Frontier: Introduction to The Routledge Handbook of Digital Sport Management
  • References
  • Part I: Digital Transformations in Sport Management
  • 1. Organizational Behavior and Digital Transformation in Sport
  • Introduction
  • Individual Employee Level
  • Psychological Capital
  • Innovation Adoption Motivation
  • Intrinsic Motivation
  • Domain Relevant Skills
  • Creativity Process Engagement
  • Work Group Level
  • Resource Dependency
  • Financial Resources
  • Human Resources
  • Knowledge
  • Time
  • Access to Technology
  • Innovative Work Climate
  • Organizational and Environmental Level
  • Escalation of Commitment
  • Sport Structures and Coopetition
  • Trends and Additional Considerations
  • Sport Organizations as Small Enterprises
  • Level 1: Digital Awareness
  • Level 2: Digital Inquiry
  • Level 3: Digital Collaboration
  • Level 4: Digital Transformation
  • Turnover and Burnout
  • Conclusion and Future Directions
  • 2. Human Resource Management and Digital Technology
  • HRM and Digital Technology in the Sport Industry
  • The Emergence of e-HRM
  • Theory and Movement Forward
  • e-HRM in Organizations
  • The Positive Influence of e-HRM
  • What Does e-HRM Look Like?
  • Sport Industry Trends
  • Recruitment of Diverse Populations - The Context
  • Training and Scheduling Volunteers and Staff - The Context
  • Living in an Evidence-Based Sport Industry - The Context
  • Working on the Road: Reimbursement Systems - The Context
  • e-HRM in Sport: The Move Forward
  • Conclusion
  • Acknowledgment
  • 3. Virtual Volunteering
  • Virtual Volunteering Research: Processes and Trends
  • Virtual Volunteering: Participation Trends, Demographics, and Roles.
  • Virtual Volunteering Research
  • Future Research Directions
  • 4. Digital Transformations in Youth Sport
  • Precipitating Jolts in Youth Sport
  • Challenges to the Status Quo in Youth Sport
  • Widespread Adoption of Digital Transformations in Youth Sport
  • Future Directions
  • 5. Digital Transformation in Not-for-Profit Sport Organizations
  • Organizational Change
  • Digital Technology in Organizations
  • Digital Transformation in Organizations
  • Organizational Strategy
  • Organizational Structure and Design
  • Leadership and Human Resources
  • Emerging Trends
  • Conclusions and Future Research Directions
  • 6. Virtual Participatory Sport Events
  • Participatory Sport Events
  • Digital Disruption of the Participatory Sport Event Market
  • Social Leveraging of Participatory Sport Events
  • Fostering Social Interaction
  • Prompting a Sense of Celebration
  • Social Leveraging and Virtual Running Events
  • Social Leveraging Through Participants' Experiences of Virtual Running Events
  • Extending the Benefits of Virtual Running Events
  • Implications for Future Sport Event Design and Research
  • Enhancing Meaningfulness Through Event Design
  • Management Implications of Virtual Events
  • 7. Digital Innovation in High-Performance Sport
  • The Role of Technological and Digital Innovation in High-Performance (Elite) Sport
  • Applications
  • Gear
  • Gadgets and Equipment
  • The Benefits and Risks of Technological and Digital Innovation in High-Performance (Elite) Sport
  • The Case of Australia: "We've Done it Before ... and We Will Do It Again
  • Notes
  • 8. Corporate Social Responsibility and Digital Transformation in Professional Sport
  • Introduction.
  • Concept Grounding: CSR and Digital Transformation - What Does it Mean?
  • Sport Philanthropy and Digital Fundraising
  • CSR Digital Communication and Engagement
  • Corporate Digital Responsibility and Sport Organizations
  • Dimensions of Corporate Digital Responsibility
  • Social CDR and Sport
  • Economic CDR and Sport
  • Technological CDR and Sport
  • Environmental CDR and Sport
  • Conclusions, Implications, and Future Research
  • 9. Digital Transformation in Sport Sponsorship
  • Sport Sponsorship Digital Framework
  • Digital Sponsorship Process
  • Marketer/Property/Sponsor Digital Technology
  • Digital Media
  • Digital Platforms
  • Audience/Fan/Consumer Digital Devices
  • Digital Data
  • Business Models and Strategies
  • Sport Sponsorship Ecosystem
  • Consumers/Fans - The Ways They Interact Digitally
  • Online Following
  • Digital Assets
  • Virtual Reality
  • Augmented Reality
  • Fantasy Sports
  • Video Games
  • Sports Betting
  • Conclusions about the Current Context Digital Transition for Sport
  • Esports, "Born Digital
  • The Skills Gap
  • Devices Used
  • Data Visualization
  • The Nature of New Research
  • Artificial Intelligence
  • The Digital Divide
  • 10. Digital Sport Management and the Law
  • Social Media Regulation
  • Social Media Policies Governing Sport Professionals
  • Social Media Policies Governing Olympic Athletes
  • Digital Media and Regulation Moving Forward
  • Esports and Intellectual Property Law
  • Esports &
  • Copyright Control
  • Copyright Defenses
  • Sexual Harassment and Electronic Gaming
  • The Effect of Harassment on Esports
  • Anti-Harassment Regulation and Esports
  • Esports Moving Forward
  • 11. Digital Technology and Sport for Development
  • Prior SFD Literature.
  • Information and Communication Technology for Development
  • Communication Platforms
  • Monitoring and Evaluation
  • Open-Source and User-Driven Solutions
  • Supporting Livelihood
  • Digital Program Delivery
  • Capability Approach
  • Critical Pedagogy
  • Innovation Diffusion Theory
  • Technology Acceptance Model
  • Digital Literacy
  • Ecological Theories/Models
  • Virtual and Augmented Reality
  • Actor-Network Theory
  • Technology for Peacebuilding and Conflict Resolution
  • Technology and Institutional Work
  • Mobile Applications
  • Concluding Thoughts
  • Part II: Digital Tools in Sport Management
  • 12. Fantasy Sport in the Digital Realm
  • The Role of Fantasy Sport in the Digital Realm
  • Understanding Fantasy Sport Participation
  • Motivations for play
  • Arousal &
  • Self-Esteem
  • Camaraderie &
  • Social Sport
  • Control
  • Escape &
  • Pass Time
  • Surveillance
  • Competition
  • Contemporary Trends
  • RedZone
  • Mobile Advancements
  • Web &
  • Social Media
  • FNTSY Sports Network
  • Conclusions
  • 13. Podcasting and Sports Journalism
  • Podcasting History and Industry
  • Audience Growth and Revenue
  • Podcasts as a Media Product
  • Serial and The Long Tail of Podcasts
  • The Sports Podcasting Landscape
  • Podcasts and Sports Entities
  • The Modern Podcasting Environment
  • Starting Out in Sports Podcasting
  • Podcast Planning and Podcast Typographies
  • Distributing Podcasts
  • Building a Podcast Audience
  • The Future of Sports Podcasting
  • 14. Evolution of Live Streaming
  • The Growth of Live Streaming
  • Characterizing Live Streaming
  • Over the Top Services (OTT)
  • Social Live Streaming Services
  • Athlete-driven SLSS
  • The Case of the Sydney Swans and the Black Dog Mental Health Institute.
  • Organizational Driven SLSS
  • Fan-Focused Positioning of Live Streaming
  • Interaction
  • Immediacy
  • Immersion
  • Sociality
  • Dominant Theoretical Frameworks
  • Future of LS
  • 15. Social Media and Sport Marketing in North America
  • Methods in Exploring Social Media and Sports Marketing
  • Future Implications in Social Media and Sports Marketing
  • Fandom
  • Influencers and Creators
  • Crisis Communication Involving Social Media and Sports
  • Diversity, Equity, and Inclusion in Social Media and Sports
  • Sports and Social Movements
  • Gaming
  • New Methodological Approaches
  • 16. Social Media and Athlete Branding
  • Social Media and Athlete Branding
  • Theoretical Frameworks and Athlete Branding
  • Social Media Branding and Gender
  • Social Media Branding and Sport Stakeholder Perspectives
  • Trends and Future Research
  • Athlete Social Media Branding and COVID-19: Challenges and Opportunities
  • Athlete Philanthropy and Activism
  • Athletes as Role Models and Influencers
  • Challenges of Athlete Social Media Branding
  • Emerging Platforms and Features
  • 17. Immersive Technology and the Virtual Sport Spectator Experience
  • Definitions and Trends in Virtual Sport Spectatorship
  • Immersive Spectator Experience
  • VR and AR Research in Sport Management
  • Social Neuroscience and Virtual Sport Spectator Experiences
  • Functional Neuroimaging and Eye-Tracking Methods Available to Sport Researchers
  • Functional Magnetic Resonance Imaging (fMRI)
  • Functional Near-Infrared Spectroscopy
  • Electroencephalography
  • Theoretical Implications of Employing Social Neuroscience Methodology
  • Neuroimaging Research in Sport Management.
  • Employing a Social Neuroscience Approach to Understand Virtual Sport Spectator Experiences: Pitfalls and Challenges.
ISBN
  • 1-00-308889-9
  • 1-003-08889-9
  • 1-000-78815-6
OCLC
1348489936
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