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Digital Interaction and Machine Intelligence : Proceedings of MIDI’2020 – 8th Machine Intelligence and Digital Interaction Conference, December 9-10, 2020, Warsaw, Poland (online) / edited by Cezary Biele, Janusz Kacprzyk, Jan W. Owsiński, Andrzej Romanowski, Marcin Sikorski.
Format
Book
Language
English
Εdition
1st ed. 2021.
Published/Created
Cham : Springer International Publishing : Imprint: Springer, 2021.
Description
1 online resource (188 pages)
Availability
Available Online
Springer Nature - Springer Intelligent Technologies and Robotics eBooks 2021 English International
Details
Subject(s)
Computational intelligence
[Browse]
Engineering
—
Data processing
[Browse]
Machine learning
[Browse]
Editor
Biele, Cezary
[Browse]
Series
Advances in Intelligent Systems and Computing, 1376
[More in this series]
Advances in Intelligent Systems and Computing, 2194-5365 ; 1376
[More in this series]
Summary note
This book presents the Proceedings of MIDI’2020 – 8th Machine Intelligence and Digital Interaction Conference, December 9–10, 2020, Warsaw, Poland, held online. The rapid development of artificial intelligence (AI) and its growing applications in many fields, such as intelligent voice assistants, e-commerce (chatbots) or navigation, make end users increasingly exposed to such systems. In a world where technological solutions based on artificial intelligence are created by people for people, the final success or failure of a newly created product depends on the focus on human needs. Therefore, it is important to integrate so far independent scientific areas: broadly defined artificial intelligence and human–technology interaction. This book is intended for specialists in the above fields and attempts to integrate the perspectives of engineers and social scientists. The book is a source of inspiration as well as practical and theoretical knowledge for all readers interested in new trends in the field of user-centered AI solutions.
Bibliographic references
Includes bibliographical references.
Contents
Intro
Preface
Contents
Machine Intelligence
Neural Machine Translation for Turkish to English Using Deep Learning
1 Introduction
2 Related Work
3 Data Collection, Preprocessing and Test Environment
3.1 Data Collection
3.2 Preprocessing and Test Environment
4 Methodology
5 Results and Discussion
6 Conclusion and Future Work
References
Text Similarity Detection Using Machine Learning Algorithms with Character-Based Similarity Measures
2 Literature Review
3 Methodology
3.1 Character-Based Similarity Methods
3.2 Classification Methods
4 Experiments
4.1 Data Collection and Preprocessing
4.2 Training and Model Hyperparameters
4.3 Results
5 Conclusion
Palm Tree Detection in Drone Images Using Deep Convolutional Neural Networks: Investigating the Effective Use of YOLO V3
1 Introduction and Literature Review
2 Research Dataset
3 Research Methodology
3.1 Training Strategy
4 Experiments, Results and Discussion
4.1 Evaluation Metrics
Training and Evaluation of Word Embedding Models for Azerbaijani Language
3 Word Embedding Models
3.1 Word2Vec
3.2 Glove
4 Data
5 Evaluation of Models
5.1 Intrinsic Evaluation
5.2 Extrinsic Evaluation
6 Conclusion
Determining Geo-location of Tweets Using Cognitive Intelligence
2 Dataset Information
3 Experiments
3.1 Data Preprocessing and Modeling
3.2 Feature Engineering
3.3 Classification and Immediate Observation
4 Results and Discussions
5 Conclusion and Future Work
Prediction of Locations Using Unsupervised Learning Method to Open a Restaurant Branch
2 Literature Survey
3.1 Data Collection.
3.2 Data Preparation
3.3 Data Analysis
3.4 Algorithm
4 Result and Discussion
A Framework to Support Creation of AI Applications for Low-Power WSN Nodes
1 Motivation
2 Embedded AI Use Cases
3 Concept Description
3.1 Device and Structure Configuration Process
3.2 Structure Edition Process
3.3 Code Generation Process
4 Current Status
5 Next Steps
6 Conclusions
Effectiveness of State-of-the-Art Super Resolution Algorithms in Surveillance Environment
2 Background
3 Working Methodology of Selected SR Algorithms
3.1 Learning-Based Super Resolution
3.2 Self-similarity-Based Super Resolution
3.3 CNN Based Super Resolution
3.4 GAN Based Super Resolution
4 Implementation
5 Experimental Results and Discussions
Digital Interaction
Interpersonal Distance in VR: Reactions of Older Adults to the Presence of a Virtual Agent
1 Theoretical Context
1.1 Serious Virtual Environments
1.2 Older Adults' Population
2 Method
2.1 Participants
2.2 Apparatus
2.3 Procedure
3 Results
4 Discussion
5 Implications and Further Directions
UX in Virtual Reality. Qualitative Assessment Based on a Range of Applications
3 Method
4 Results
4.1 Immersion
4.2 Level of Presence
4.3 Interactivity
4.4 Control Modes
4.5 Other Observations
5 Discussion and Conclusions
6 Limitations and Future Directions
Appendix Topics Discussed in the Qualitative Interview
Patterns of Digital Users' Irrationality in the Moment of Digital Transformation of the Media
1 Our Hypothesis and Its Premises
2 Background of the Study
3.1 Study Participants and Sample.
3.2 Division of Respondents by the Intensity of Internet Use
4.1 Insight 1. Digital Intensiveness is a Predictor of Mythical Thinking
4.2 Insight 2. Digital Intensiveness is a Predictor of Other Media Decrease in Importance
4.3 Insight 3. Digital Intensiveness is a Predictor of Feeling Empowered
5 Conclusions
All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments
2 What Factors Matter and Why
3 Reference Checklist
4 Conclusions
A Learning Analytics Case Study: Relation of Students Learning Approach to Online Learning Environment Behaviours
1.1 Learning Approaches
1.2 Online Learning
1.3 Learning Analytics
2.1 Purpose of the Research
2.2 Research Questions
2.3 Research Design
2.4 Participants
2.5 Data Collection Tools
4 Conclusion
Deploying Crowdsourcing for Workflow Driven Business Process-A Brief Proposal
2 An Overview of Methods and Practice
2.1 Crowdsourcing Platforms
2.2 Workflow Management Systems
3 Integrating Crowdsourcing Interaction into Business Process Management Platforms
3.1 Delegation of the Task by the User to an External PCS
3.2 Proposed Workflow Systems Modifications
Exploration of Voice User Interfaces for Older Adults-A Pilot Study to Address Progressive Vision Loss
3 Initial Exploratory Study
3.1 Methods
3.2 Results and Discussion
4 Follow-up In-depth Pilot Study
4.1 Methods
4.2 Results and Discussion
Copresence and Well-being in the Time of Covid-19: Is a Video Call Enough to be and Work Together?
1 Theoretical Context.
1.1 Copresence
1.2 Mental Well-being
1.3 Research Questions and Hypotheses
2.1 Sample and Data Collection
2.2 Scales
2.3 Data Analysis
3.1 Descriptive Statistics
3.2 Validation of the Short Singapore Mental Wellbeing Scale in Polish
3.3 Predictors of Copresence
3.4 Predictors of Mental Well-being
Technology Enables Struggling with Everyday Life's Chores: Working Women with Two or More Small Children Are Confident Technology Users
1 Introduction: Gender, Stress and Technology
2 Aim of the Study
3 Method (Fieldwork, Respondents, Dates and the Sample)
5 Discussion
References.
Show 149 more Contents items
ISBN
3-030-74728-X
OCLC
1258658043
Doi
10.1007/978-3-030-74728-2
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