Culture at play : how video games influence and replicate our world / edited by Lindsey Joyce, Víctor Navarro-Remesal.

Format
Book
Language
English
Published/​Created
  • Leiden ; Boston : Brill Rodopi, [2021]
  • ©2021
Description
1 online resource

Details

Subject(s)
Editor
Series
  • At the interface/probing the boundaries ; Volume 134. [More in this series]
  • At the Interface/Probing the Boundaries ; Volume 134
Summary note
"What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book"-- Provided by publisher.
Notes
Includes index.
Source of description
Description based on print version record.
ISBN
90-04-43978-1
Statement on responsible collection description
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