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3ds Max 2009 bible [electronic resource] / Kelly L. Murdock.
Author
Murdock, Kelly
[Browse]
Format
Book
Language
English
Εdition
1st edition
Published/Created
Hoboken, N.J. : Wiley ; Chichester : John Wiley [distributor], c2009.
Description
1 online resource (1298 p.)
Details
Subject(s)
3ds max (Computer file)
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Computer animation
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Series
Bible
[More in this series]
Bible ; v.560
[More in this series]
Summary note
The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity. A 16-page color insert highlights cutting-edge work from 3D artists. A valuable companion DVD provides all the examples and content from the book, including unique models and textures you can customi
Notes
Includes index.
Language note
English
Contents
3ds Max 2009 Bible; Contents; Preface; Who Is Max?; About This Book; Acknowledgments; Part I Getting Started with 3ds Max; Quick Start Firing a Cannonball; Hills and Cannonballs- Planning the Production; Modeling the Cannon; Summary; Chapter 1 Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2 Controlling and Configuring the Viewports; Understanding 3D Space; Using the Navigation Gizmos
Controlling Viewports with a Scroll WheelUsing the Viewport Navigation Controls; Using the Views Menu; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3 Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4 Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing Modify and Utility Panel Buttons; Working with Custom Interfaces; Configuring Paths
Selecting System UnitsSetting Preferences; Summary; Part II Working with Objects; Chapter 5 Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6 Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7 Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8 Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9 Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Part III Modeling BasicsChapter 10 Learning Modeling Basics and Working with Subobjects and Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11 Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12 Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13 Modeling with Polygons; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Summary
Part IV Materials, Cameras, and Lighting Basics
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ISBN
1-282-36811-7
9786612368110
0-470-41758-7
OCLC
277241364
646173246
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