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Princeton University Library Catalog
Real-time shadows / Elmar Eisemann. [et al.].
Boca Raton : CRC Press, 2012.
1 online resource (399 p.)
Real-time rendering (Computer graphics)
Shades and shadows in art
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the basics as well as many advanced aspects related to the domain
An A.K. Peters book.
Includes bibliographical references and index.
Source of description
Description based on print version record.
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover
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