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Historia ludens : the playing historian / edited by Alexander von Lünen, Katherine J. Lewis, Benjamin Litherland and Pat Cullum.
Format
Book
Language
English
Published/Created
New York, NY : Routledge, 2020.
©2020
Description
xxiii, 293 pages : illustrations (black and white) ; 24 cm.
Availability
Copies in the Library
Location
Call Number
Status
Location Service
Notes
Firestone Library - Stacks
D16.255.S5 H57 2020
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Details
Subject(s)
History
—
Study and teaching
—
Simulation methods
[Browse]
Simulation games in education
[Browse]
Video games
[Browse]
Editor
Lünen, Alexander von, 1971-
[Browse]
Lewis, Katherine J., 1969-
[Browse]
Litherland, Benjamin
[Browse]
Cullum, P. H.
[Browse]
Series
Routledge approaches to history
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Summary note
"This book aims to further a debate about aspects of 'playing' and 'gaming' in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using 'play' as a paradigm for novel approaches into historical scholarship. 'Playing' and 'gaming' are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike"-- Provided by publisher.
Bibliographic references
Includes bibliographical references and index.
Contents
A quantitative study of historical videogames (1981-2015) / Yannick Rochat
"The British Empire would gain new strength from nursery floors" : depictions of travel and place in nineteenth-century British board games / Holly Nielsen
Designing and using digital games as historical learning contexts for primary school classrooms / Juan Hiriart
Grand theft longboat : using videogames and medievalism to teach medieval history / Katherine J. Lewis
The great history conundrum : could immersive games enhance an undergraduate "skills" course? / Alex Moseley
Play as a technique for history in higher education / Pat Cullum
The heritage game / Luke Holmes
Respawning the past / Robert Whitaker
Playing against the past? : representing the play element of historical cultures in videogames / Adam Chapman
Fantasies of control : modding for ethnic violence and Nazi fetishism in historical strategy games / Andrew J. Salvati
Charlemagne at the Battle of Gettysburg : video games and the Middle Ages / Andrew B.R. Elliott
History, fandom, and online game communities / Nick Webber and E. Charlotte Stevens
Ye olde FAQ : the Darklands game, immersiveness and fan fiction / Alexander von Lünen
Arnold Hendrick on Darklands / Matt Barton and Arnold J. Hendrick
Shooting for accuracy : historicity and video gaming / Lisa Traynor and Jonathan Ferguson
Modern warfare : Call of duty, Battlefield, and the World Wars / Chris Kempshall
"Man Spielt Nicht Mit Hakenkreuzen!' : imaginations of the Holocaust and crimes against humanity during World War II in digital games / Eugen Pfister.
Show 14 more Contents items
ISBN
9780367363864 (hardcover)
0367363860 (hardcover)
LCCN
2019028205
OCLC
1110147863
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