Princeton University Library Catalog

The experience machine : Stan VanderBeek's Movie-Drome and expanded cinema / Gloria Sutton.

Sutton, Gloria [Browse]
  • Cambridge, Massachusetts : The MIT Press, [2015]
  • ©2015
xiv, 257 pages : illustrations ; 24 cm.
Summary note:
In 1965, the experimental filmmaker Stan VanDerBeek (1927-1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system--a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology&s alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek--known mostly for his experimental animated films--as a visual artist committed to the radical aesthetic sensibilities he developed during his studies at Black Mountain College. She argues that VanDerBeek&s collaborative multimedia projects of the 1960s and 1970s (sometimes characterized as “Expanded Cinema”), with their emphases on transparency of process and audience engagement, anticipate contemporary art&s new media, installation, and participatory practices. VanDerBeek saw Movie-Drome not as pure cinema but as a communication tool, an “experience machine.” In her close reading of the work, Sutton argues that Movie-Drome can be understood as a programmable interface. She describes the immersive experience of Movie-Drome, which emphasized multi-sensory experience over the visual; display strategies deployed in the work; the Poemfield computer-generated short films; and VanDerBeek&s interest, unique for the time, in telecommunications and computer processing as a future model for art production. Sutton argues that visual art as a direct form of communication is a feedback mechanism, which turns on a set of relations, not a technology.--Publisher website.
Bibliographic references:
Includes bibliographical references (pages 199-243) and index.
Introduction: Movie-Drome: an experience machine -- 1. Prototyping participation: Movie-Drome's critical reception within expanded cinema -- 2. Critical limits: vision '65 and Black Mountain College -- 3. Visual velocity: Movie-Drome and immersive subjectivity -- 4. Paradigm of display: Movie-Drome as information arrangement -- 5. Words within words: the poetics of computer-generated film -- Conclusion: diagrams to networks: expanded cinema and contemporary art.
  • Criticism, interpretation, etc.
  • History.
  • 9780262028493 (hardcover ; alk. paper)
  • 0262028492 (hardcover ; alk. paper)
Other standard number:
  • 40024699053
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